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Posts in the ‘Code’ category

7 Aug 2013

by Dave

Writing Documentation using Grunt and Jekyll

Running a startup is a lot of work. All manner of tasks constantly compete for the team’s attention mandating a careful dance to keep on top of everything. We haven’t nailed all the footwork to this dance yet, but we have learned that choosing the right tool for each job can drastically simplify the choreography.

We recently rewrote a large portion of Myna in the march towards version 2 of the platform. Most of the customer-facing software – the dashboard, client libraries, HTTP API, and so on – were completely new and required new documentation. Our existing help pages were in need of an overhaul, so we decided to move them out into their own project using a build system based on Grunt and Jekyll.

The new documentation is still a work-in-progress – you can watch its evolution on the Myna website and its repository on Github (yes, it’s open source – another experiment we’re trying). We’re really happy with the way it’s all working out, so we’ve published the build system as a separate project that you can use to bootstrap your own documentation. Go forth, fork, and profit!

Why Jekyll?

Our old documentation was implemented as a set of templates in the Play 2 web app that runs our marketing site and original customer dashboard. Publishing the app requires a PhD in SBT, Mongo and Redis, and if you’re writing documentation on the train (as we are prone to do) it isn’t uncommon to have your plans abruptly terminated by one of SBT’s frequent unavoidable urges to download the whole internet (unadvisable in the middle of signal-free rural England).

We considered moving to a CMS such as WordPress, but our support team are all developers with their own preferred editors and IDEs. Forcing them to write documentation (painful) in a tiny WYSIWYG editor embedded into a web site seemed like torture. Also, CMSs require internet connections… it kinda goes with the territory.

Grunt and Jekyll, in contrast, run completely offline, and have a number of other advantages too. Plugins like grunt-contrib-watch provide instant previews via Livereload, and Jekyll’s syntax highlighting (provided by Pygments) can highlight any syntax you throw at it (including, to my amazement, HTTP).
Jekyll isn’t completely perfect for the job. We had to work around a few issues. Fortunately, none of them proved insurmountable:

Versioning

We’ve run into versioning problems many times before, some requiring some pretty serious workarounds. In fact, versioning issues are pretty much endemic across all software development platforms. In this toolchain we’re relying on lots of components: Grunt, five Grunt plugins, Ruby, and Jekyll. Fortunately, versioning is pretty much a solved problem these days: NPM and Bower are great package managers for Node, and Bundler normalizes not only the version of Jekyll we’re using, but also the version of Ruby itself.

Static Assets (Say “NO” to Plain CSS)

I may catch some flack for this, but CSS is a silly language riddled with missing features and bizarre design decisions. No way are we going to battle with a new documentation project without tools like Less CSS and Twitter Bootstrap to support us. And if we’re compiling and minifying our CSS, we might do it for Javascript as well. Jekyll doesn’t support support for either process out-of-the-box.

One way of solving these issues would be to use Jekyll plugins – there are many candidates available on Github. However, we prefer to use Grunt for this kind of thing, running Jekyll via grunt-exec and Bundler, and using grunt-contrib-watch and grunt-contrib-connect for preview functionality.

Content Navigation

Jekyll has built-in support for cataloguing and paginating blog posts, but it can’t natively generate navigation for a hierarchical documentation site. Fortunately, this was easy to work around with a couple of custom plugins: one to create a table of contents for the sidebar, and one to generate next and previous buttons at the bottom of each page.

Authenticating Users

The main navigation bar on Myna changes when users log in. Ideally we want like to keep this consistent across the main web site, the blog, and the documentation. Our solution is to built a small Javascript app to monitor the user’s login details and rewrite the navbar on demand. This is a work-in-progress project and it’s not part of the Github repo above.

Conclusion

If you like the idea of writing documentation in Markdown, you can get started in two minutes by cloning our  Github repo  and following the instructions in the README. We’d love to hear from you if you find our system useful, and we welcome pull requests with improvements.

Posted in Code, Front page, Fun, General, Javascript, Myna, Web development | Comments Off on Writing Documentation using Grunt and Jekyll

20 Oct 2011

by Dave

The Circus is in Town

Following a couple of late caffeinated nights, we are pleased to announce that our latest project, Bigtop, is finally set for beta release!

Bigtop is a collection of libraries for web developers. Included in the first beta release are:

  • Bigtop Routes – a library for creating type-safe bidirectional mappings between URLs and Scala code;
  • Bigtop Core – a library for generating and manipulating URLs and hyperlinks in a functional style.

Routes uses the HList-based approach to bidirectional pattern matching that Dave presented at Scala Lift-Off London 2011. There are versions of the library for use with LiftScalatra, and plain old Java servlets.

Check the Bigtop web site for a getting started guide, API documentation, and links to the code and Maven repository.

Posted in Code, Functional Programming, Scala, Web development | Comments Off on The Circus is in Town

10 Oct 2011

by Dave

Reading, Writing, and the REST

I’ve just finished preparing the slides for my talk at Scala Lift-Off London 2011 next week. The title of the talk is A Route to the Three ‘R’s: Reading, Writing, and the REST. Here’s the abstract:

The mappings between URLs and code form an integral part of any web application. Many web frameworks help map from URLs to code, but the reverse mapping is often neglected, leaving developers to construct URLs via haphazard string manipulation. Furthermore, many frameworks do not match URLs in a type-safe manner.

Scala provides all the tools we need to address this problem in a more comprehensive manner. In this talk we will walk through the creation of Bigtop Routes, a bidirectional mapping library that is both type-safe and developer-friendly. We will pay particular attention to the ways in which Scala language features, such as flexible syntax, implicit conversions, and a touch of type-level programming, help to simplify the task at hand.

The slides and code samples are all available from my Github page. Skills Matter have posted a video of the talk on their web site.

Posted in Code, Front page, Functional Programming, Scala, Web development | Comments Off on Reading, Writing, and the REST

1 Sep 2011

by Noel

UU and You: Learn Some Opa

We want to try something a bit more interactive with Untyped University, our preteniously titled training program. Instead of just posting papers to Mendeley we’re going to hangout on G+. This should allow for easy discussion with our peers, which is to say: you.

For this session we’re going to hack on Opa. Normally we read through a paper, but we think hacking will work better over the medium. The goal is not (necessarily) to write something useful in Opa but rather to understand it’s model for web development. We’re not seeking to advocate Opa, nor are we experts on the language.

As G+ doesn’t yet support organisations, get in touch with me (email noel at untyped, or message Noel Welsh on G+) and ask to be my UU circle. We’ll be online on Friday 9 Sept from 13:37PM (+1 GMT), and will invite everyone in the circle to the hangout. See you there!

Posted in Code, Fun, Functional Programming, Web development | Comments Off on UU and You: Learn Some Opa

27 May 2011

by Dave

Friday fun with Scala syntax

It’s Friday – time to kick back and relax with two fun Scala programs we put together for your amusement.

Scala has a pretty flexible syntax (although not as flexible as Racket’s, of course) that makes it popular amongst proponents of DSLs. Not all DSLs have to be serious, however, as I’m about to prove.

First up is Noel’s original concept – proof of his love for DSLs, expressed in purest code:

 class A(num: Int) { def Scala = "It's s" + ("o" * num) + " much fun!" } object I { def <(num: Int) = new A(num) } I <3 Scala // ==> "It's sooo much fun!" 

Second is a simpler work that I call “The Startled Lolcat”:

 object O { def o = "What has been seen, cannot be unseen." } O.o // ==> "What has been seen, cannot be unseen."

Posted in Code, Fun, Scala | Comments Off on Friday fun with Scala syntax

23 May 2011

by Noel

The Future of VoIP Phone Configuration Interfaces

We’ve recently completed a very fun and interesting job working on a new interface for managing VoIP phone systems. We have a VoIP phone, provided by Loho, who were also our client for this project. It’s great — we can forward calls to our mobiles, cart the phone around with us (plug it into a network connections and it just works), and it even emails us our voice messages. The only thing not great about our phone is the configuration interface. Luckily, that’s what this project set out to solve.

The brief was to implement an elegant online phone configuration system. Alex, Director at Loho, provided the vision. We provided two weeks of development time, which was enough to create a working prototype. Alex has asked us to not give away too many details about the system, but I can show you a few screenshots. First up, here’s the main screen:

The very stylish main menu of the VoIP administration tool we've built for Loho.

The very stylish main menu of the VoIP administration tool we’ve built for Loho.

Doesn’t give away much, does it? A bit more interesting is a detail of editing a configuration:

Also very stylish: editing the configuration of a voice menu

Also very stylish: editing the configuration of a voice menu

Here I’m editing a voice menu — one of those “Press 1 if you’re interested in giving us all your money” type things.

We think we’ve created a very nice system. Loho tell us they were overwhelmed with interest at a recent tradefair, suggesting we’re not alone in our opinion. While the interface is an important aspect of the work, the backend (which I can talk about!) is just as important. The main task was defining a data model to capture the rich feature set that Loho provide. This turned out to be very similar to designing a programming language and its intermediate representation. For example, we use a continuation-passing style representation to avoid maintaining a stack on the server side. Our representation distinguishes between tail calls and normal function calls to avoid excessive resource consumption on the VoIP side. Relational databases don’t do a very good job of storing recursive datastructures, like the AST of a programming language, so we used Mongo for the data store. In addition to its flexible data model, Mongo is web scale which has given us an immediate status boost at local programmer meetups.

The backend code is implemented in Scala and Lift. There are actually two interfaces to the service. One is the nice interface the users see, and the other is a REST interface that is called by the Asterisk AGI scripts that implement the VoIP functionality. The Asterisk system doesn’t handle all the functionality we represent internally, so the REST interface includes a small interpreter that executes intermediate steps till we arrive at something Asterisk deals with.

Posted in Business, Code, Design, Functional Programming, Scala | Comments Off on The Future of VoIP Phone Configuration Interfaces

6 Mar 2011

by Dave

Javascript compilation for SBT

Over the weekend I knocked up a little SBT plugin to wrap up the Javascript resources in our Lift projects and deploy them as one big minified file. Read on to find out how it works, then grab yourself a copy and take it for a spin.

The plugin scans your webapps directory and looks for files with the extensions .jsm or .jsmanifest. These files, called Javascript Manifests, describe lists of Javascript sources that should be combined into a single file. For example:

# You can specify remote files using URLs...

http://code.jquery.com/jquery-1.5.1.js

# ...and local files using regular paths
#    (relative to the location of the manifest):

lib/foo.js
bar.js

# Blank lines and bash-style comments are also supported

Manifest compilation happens in two phases: first, the plugin downloads and caches any remote scripts specified using URLs. Second, it feeds all of the sources (remote and local) into Google’sClosure Compiler, which concatenates them and minifies everything (and provides excellent services like static type checking to boot). The output from the compiler is a .js file with the same base name and relative path as the original manifest.

There’s not a lot more to it than that. The plugin hooks into SBT’s standard compile and package phases, so your Javascript gets rebuilt automatically alongside your Scala code. If this sounds useful to you, please feel free to grab a copy and take it for a spin. Full details are available in the README on Github.

I should point out that there are other useful SBT plugins that do a similar job. For example, I plagiarised extensively from Jon Hoffman’sYUI Compressor plugin and Luke Amdor’s Coffee Script plugin when writing my code. These two particular examples don’t do file combination, though, and that was an important feature for our specific use case.

Posted in Code, Front page, Javascript, Scala, Web development | Comments Off on Javascript compilation for SBT

2 Mar 2011

by Dave

Setting the run.mode in Lift web apps

Update: You can now set the run mode easy and conveniently using our sbt-runmode plugin for SBT.

Setting the run.mode in Lift applications is the source of a surprising number of questions. The documentation recommends passing it as a parameter when the JVM is invoked. This can be hard to achieve for various reasons. In our case our deployment is automated using Chef, and scripts to start and stop the Jetty web server are installed by the package manager. We don’t really want to monkey around with these scripts, so we had to find another way. Jetty is written in Java, which means it must have a ridiculously complex XML configuration language. The Jetty developers turned it up to 11 by making their configuration language Turing complete, so we can actually set the system properties in a configuration file. The file we want to create isWEB-INF/jetty-web.xml and we want it to contain this:

 

<?xml version=”1.0″?>
<!DOCTYPE Configure PUBLIC “-//Mort Bay Consulting//DTD Configure//EN” “http://jetty.mortbay.org/configure.dtd”>
<Configure class=”org.mortbay.jetty.webapp.WebAppContext”>
  <Call class=”java.lang.System” name=”setProperty”>
    <Arg>run.mode</Arg>
    <Arg>production</Arg>
  </Call>
</Configure>

 

If we leave this around then our application will always run in production mode. We don’t want this when we’re developing as we won’t, for instance, get stack traces printed to the browser. Thus we should copy this file in when we package up the project, and remove it when the packaging step completes. Assuming you’re using SBT, store the above text in project/jetty-web.xml and add the following to your SBT project file to get this functionality:

 

  val jettyWebPath = “src” / “main” / “webapp” / “WEB-INF” / “jetty-web.xml”
  lazy val installProductionRunMode = task {
    FileUtilities.copyFile(“project” / “jetty-web.xml”,
                           jettyWebPath,
                           log)
    log.info(“Copied jetty-web.xml into place”)
    None
  } describedAs(“Install a jetty-web.xml that sets the run mode to production”)
  lazy val superPackage = super.packageAction dependsOn(installProductionRunMode)
  lazy val removeProductionRunMode = task {
    FileUtilities.clean(jettyWebPath, log)
    None
  } describedAs(“Remove jetty-web.xml and hence set run mode back to testing”)
  override def packageAction = removeProductionRunMode dependsOn(superPackage) describedAs BasicWebScalaProject.PackageWarDescription

 

This is pretty simple code. Basically it redefines the package action to first copy in the jetty-web.xml file, then it runs the original package action, and finally it deletes the jetty-web.xml. Now any WARfiles you run under Jetty will automatically be in production mode, but callingsbt jetty-run will still give you development mode.

Posted in Code, Scala, Web development | Comments Off on Setting the run.mode in Lift web apps

11 Feb 2011

by Noel

Stop A/B Testing and Make Out Like a Bandit

This is the blog post that led to Myna. Sign up now and help us beta test the world’s fastest A/B testing product!

Were I a betting man, I would wager this: the supermarket nearest to you is laid out with fresh fruit and vegetables near the entrance, and dairy and bread towards the back of the shop. I’m quite certain I’d win this bet enough times to make it worthwhile. This layout is, of course, no accident. By placing essentials in the corners, the store forces shoppers to traverse the entire floor to get their weekly shop. This increases the chance of an impulse purchase and hence the store’s revenue.

I don’t know who developed this layout, but at some point someone must have tested it and it obviously worked. The same idea applies online, where it is incredibly easy to change the “layout” of a store. Where the supermarket might shuffle around displays or change the lighting, the online retailer might change the navigational structure or wording of their landing page. I call this process content optimisation.

Any prospective change should be tested to ensure it has a positive effect on revenue (or some other measure, such as clickthroughs). The industry standard method for doing this is A/B testing. However, it is well known in the academic community that A/B testing is significantly suboptimal. In this post I’m going to explain why, and how you can do better.

There are several problems with A/B testing:

  • A/B testing is suboptimal. It simply doesn’t increase revenue as much as better methods.
  • A/B testing is inflexible. You can’t, for example, add a new choice to an already running test.
  • A/B testing has a tedious workflow. To do it correctly, you have to make lots of seemingly arbitrary choices (p-value, experiment size) to run an experiment.

The methods I’m going to describe, which are known as bandit algorithms, solve all these problems. But first, let’s look at the problems of A/B testing in more detail.

Suboptimal Performance

Explaining the suboptimal performance of A/B testing is tricky without getting into a bit of statistics. Instead of doing that, I’m going to describe the essence of the problem in a (hopefully) intuitive way. Let’s start by outlining the basic A/B testing scenario, so there is no confusion. In the simplest situation are two choices, A and B, under test. Normally one of them is already running on the site (let’s call that one A), and the other (B) is what we’re considering replacing A with. We run an experiment and then look for a significant difference, where I mean significance in the statistical sense. If B is significantly better we replace A with B, otherwise we keep A on the site.

The key problem with A/B testing is it doesn’t respect what the significance test is actually saying. When a test shows B is significantly better than A, it is right to throw out A. However, when there is no significant difference the test is not saying that B is no better than A, but rather that the data does not support any conclusion. A might be better than B, B might be better than A, or they might be the same. We just can’t tell with the data that is available*. It might seem we could just run the test until a significant result appears, but that runs into the problem of repeated significance testing errors. Oh dear! Whatever we do, if we stick exclusively with A/B testing we’re going to make mistakes, and probably more than we realise.

A/B testing is also suboptimal in another way — it doesn’t take advantage of information gained during the trial. Every time you display a choice you get information, such as a click, a purchase, or an indifferent user leaving your site. This information is really valuable, and you could make use of it in your test, but A/B testing simply discards it. There are good statistical reasons to not use information gained during a trial within the A/B testing framework, but if we step outside that framework we can.

* Technically, the reason for this is that the probability of a type II error increases as the probability of a type I error decreases. We control the probability of a type I error with the p-value, and this is typically set low. So if we drop option B when the test is not significant we have a high probability of making a type II error.

Inflexible

The A/B testing setup is very rigid. You can’t add new choices to the test, so you can’t, say, test the best news item to display on the front page of a site. You can’t dynamically adjust what you display based on information you have about the user — say, what they purchased last time they visited. You also can’t easily test more than two choices.

Workflow

To setup an A/B experiment you need to choose the significance level and the number of trials. These choices are often arbitrary, but they can have a major impact on results. You then need to monitor the experiment and, when it concludes, implement the results. There are a lot of manual steps in this workflow.

Make out like a Bandit

Algorithms for solving the so-called bandit problem address all the problems with A/B testing. To summarise, they give optimal results (to within constant factors), they are very flexible, and they have a fire-and-forget workflow.

So, what is the bandit problem? You have a set of choices you can make. On the web these could be different images to display, or different wordings for a button, and so on. Each time you make a choice you get a reward. For example, you might get a reward of 1 if a button is clicked, and reward of 0 otherwise. Your goal is to maximise your total reward over time. This clearly fits the content optimisation problem.

The bandit problem has been studied for over 50 years, but only in the last ten years have practical algorithms been developed. We studied one such paper in UU. The particular details of the algorithm we studied are not important (if you are interested, read the paper – it’s very simple); here I want to focus on the general principles of bandit algorithms.

The first point is that the bandit problem explicitly includes the idea that we make use of information as it arrives. This leads to what is called the exploration-exploitation dilemma: do we try many different choices to gain a better estimate of their reward (exploration) or try the choices that have worked well in the past (exploitation)?

The performance of an algorithm is typically measured by its regret, which is the average difference between its actual performance and the best possible performance. It has been shown that the best possible regret increases logarithmically with the number of choices made, and modern bandit algorithms are optimal (see the UU paper, for instance).

Bandit algorithms are very flexible. They can deal with as many choices as necessary. Variants of the basic algorithms can handle addition and removal of choices, selection of the best k choices, and exploitation of information known about the visitor.

Bandits are also simple to use. Many of the algorithms have no parameters to set, and unlike A/B testing there is no need to monitor them — they will continue working indefinitely.

Finally, we know bandits work on the web, as much of the current research on them is coming out of GoogleMicrosoftYahoo!, and other big Internet companies.

So there you have it. Stop wasting time on A/B testing and make out like a bandit!

Join Our Merry Band

Finally, you probably won’t be surprised to hear we are developing a content optimisation system based on bandit algorithms. I am giving a talk on this at the Multipack Show and Tell in Birmingham this Saturday.

We are currently building a prototype, and are looking for people to help us evaluate it. If you want more information, or would like to get involved, get in touch and we’ll let you know when we’re ready to go.

Update: In case you missed it at the top, Myna is our content optimisation system based on bandit algorithms and we’re accepting beta users right now!

Posted in Business, Code, Design, Front page, General, Myna, Web development | Comments Off on Stop A/B Testing and Make Out Like a Bandit

24 Jan 2011

by Dave

Smooth Scrolling for Mobile Safari

I recently wrote a jQuery plugin to do some smooth scrolling on the iPad, and I thought I’d share the code with everyone.

The effect you get is very similar to the iOS home screen. The user touches the screen and drags to scroll. Releasing the screen causes it to spring to the most appropriate page based upon the last dragging position and speed.

Gurus of front end development tell us that pretty much the only way to get smooth transitions on the iPad is to use 3D CSS transforms. After experimenting with jQuery animations and 2D CSS transforms, I pretty much concur: jQuery animations yield one or two frames per second, and 2D CSS transforms aren’t much better. 3D CSS transforms, on the other hand, are hardware accelerated and smooth as silk.

You can get the code from this Gist on Github (contributions and enhancements welcome). Use it with the following HTML:

 <div id="viewport"> <div>First page</div> <div>Second page</div> <div>Third page</div> </div> 

and the following Javascript:

 $("#viewport").scrollpane(); 

There’s a demo of it in action here. A couple of notes:

  • Because this hooks into touch gesture events and CSS3 3D transforms, it’ll pretty much only work on iDevices and possibly other Webkit-based tablets.
  • It works horizontally and vertically, but I’d recommend only using it horizontally in a regular web page because it interferes with Safari’s natural screen bounce. I had the benefit of a working on an offline brochure where the web page never scrolls naturally. In this environment the plugin really shines. If you are interested in doing something similar, take a look at the iPad app Delivery Site, which lets you customise various things like this.
  • There are a couple of options you can tweak to affect things like dead-zones before a drag will trigger a page transition. See the top of the source code for details.
  • When the first 3D transform is added to a page, Mobile Safari seems to transparently install an OpenGL panel to handle the effects. This causes a rendering glitch that’s just faintly visible if you’re paying attention. The plugin works around this by setting an identity transform on the scroll component on page load. Webkit is presumably frugal about 3D-ification for a reason, so you may find your web pages take more memory and CPU resources with this plugin active than without.
  • Really large (read “many-page, full-screen”) scroll panes can be very heavy on the browser. This is presumably due to the overhead of creating a texture buffer to 3D accelerate the transitions. I’ve managed five-page full-screen scrolling transitions without problems, but your mileage may vary.

Posted in Code, Front page, Fun, Javascript, Web development | Comments Off on Smooth Scrolling for Mobile Safari